AI Insights · Timothy · January 2023
Top 5 Free to Play Games on Android in the Middle East in Q4 2022
The top 5 free-to-play games on Android in the Middle East for Q4 2022 showcase impressive performance metrics in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q4 2022, the top 5 free-to-play games on the Android platform in the Middle East demonstrated notable performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at each of these games, based on data from Sensor Tower.
PUBG MOBILE from Level Infinite saw a dynamic quarter. Weekly revenue peaked at roughly $578K in late October, with consistent figures around $560K towards the end of December. Weekly downloads remained relatively stable, fluctuating around the 38K to 40K mark, with a slight dip to 35K in early December. The game maintained a high level of engagement, with weekly active users hovering around 1.2M to 1.3M.
Yalla Ludo - Ludo&Domino by Aviva Sun experienced varying revenue trends, starting strong in early October with around $426K, and seeing a dip in late October to $224K. However, it rebounded to $312K by the last week of December. Weekly downloads showed a peak of 68K in mid-October and ended the quarter with a consistent figure of around 56K. Active user numbers were robust, peaking at approximately 620K at the end of December.
Coin Master from Moon Active had a steady revenue stream, with weekly figures around $150K to $155K throughout most of the quarter, and a significant jump to $236K in the last week of December. Downloads witnessed gradual growth, starting at around 1.6K and closing the quarter at 2.6K. The game also saw a stable active user base, maintaining around 23K to 25K users weekly.
Roblox by Roblox Corporation displayed a strong revenue performance, peaking at $236K in the final week of December. Weekly downloads were consistently around 38K to 48K, with a peak of 50K at the end of the quarter. Active users showed an upward trend, starting at around 2M and reaching over 2.1M by the end of December.
Candy Crush Saga from King had a steady performance, with weekly revenue figures ranging from $72K to $110K, and ended the quarter at approximately $100K. Downloads fluctuated, peaking at 48K in mid-November and stabilizing around 42K in December. The game maintained a strong active user base, with numbers around 735K to 817K throughout the quarter.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.